Issue#1441: Terrain Composer, A Tool for making AAA photorealistic Unity Terrain in just minutes.

  • For a limited time only, instead of $90, I’m doing a custom sale with 50% off for $45, for WorldComposer! Make sure you grab your copy before it is back on $90!




    Terrain Composer, An Unity3d Extension Tool for making AAA Terrain(photorealistic)/Scene in just minutes…

    Visit www.terraincomposer.com for more information and screenshots and video......

    Terrain Composer, A Tool for making AAA photorealistic Unity Terrain in just minutes.

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  • Issue#11709: Unity - WorldComposer a tool to create real World AAA quality terrain

    For a limited time only, instead of $90, I’m doing a custom sale with 50% off for $45, for WorldComposer! Make sure you grab your copy before it is back on $90! WorldComposer is tool to extract heightmap data and satellite images from the real World. It can run as a standalone or as an extension for TerrainComposer. Its powerfull features let you create high resolution AAA quality real... WorldComposer a tool to create real World AAA quality terrain

  • Issue#552316: Unity - Making terrain mobile tool ?

    Anyone know what tool easy to create the environment for mobile? I wanna make a game that has graphic just like serious sam series.

  • Issue#1590: Unity - GAIA - AAA terrain generator, procedural texturing, planting and scene creation

    Hi, Welcome to Gaia, the terrain and scene generation system for Unity. Gaia enables rapid and precise creation of gorgeous looking Unity environments in just minutes - so that you can focus on what's really important - which is the game play that surprises and delights you and your customers! Gaia is artist and developer friendly, precise, and fast - and you wont need to be a fractal genius to get gorgeous results! It's... GAIA - AAA terrain generator, procedural texturing, planting and scene creation

  • Issue#4439: Unity - Voxeland - Voxel Terrain Tool

    View attachment 57945 Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure. The tool comes with all the assets can be seen in demo: land and grass textures, tree objects, shaders, scripts and skybox. These assets will be a good help in a game creation or prototyping. Voxeland terrain could be modified and updated both in editor and in-game in realtime. A terrain... Voxeland - Voxel Terrain Tool

  • Issue#13171: Unity - Ferr2D Terrain Tool

    View attachment 70336 It can be found on the Asset Store here! And check out the website here! Ferr2D Terrain Tool allows you to quickly create a 2D level. No tile-sets, no placing tons of objects, no manually tweaking piles of collider objects. Just pick or create a terrain material, and set up a path! Edges switch texture automatically, and colliders create themselves!... Ferr2D Terrain Tool

  • Issue#130373: Unity - Custom Terrain Shader Normal Map Issue?!!

    I've been developing a custom terrain shader in Unity. And I've been having problems with my normal maps. Even after hours of fiddling I still haven't fixed it yet. There are 2 noticeable issues: 1. Normal maps don't appear on vertices whose normal points towards the X axis 2. Normals just don't appear "correct", as in they're faint, and don't look as good as standard terrain normals. The following pictures should help illustrate my point: View attachment 174012 Unity's standard... Custom Terrain Shader Normal Map Issue?!!

  • Issue#130767: Unity - Terrain Tree Performance Issue

    I've noticed something very strange that I think might be a bug, but maybe I'm doing something wrong. I've been working on getting SpeedTrees to work in my Wii U game so that I can have the best balance of quality versus performance. I'm using entirely mobile versions of the SpeedTrees and have the settings optimized to the point where I can run at nearly a steady 60 fps with a decent amount of trees in view around my character. So far so good. However, this testing involves me simply... Terrain Tree Performance Issue

  • Issue#132772: Unity - Stealth Action Game Kit, A Tool for making awesome stealth games in minutes.

    Stealth Action Game Kit Full Compatibility with Unity 5 (free & pro) View attachment 133574 ​ [ Asset Store Link ] [ Youtube Video ] [ Web Player Demo ] [ Support ]​... Stealth Action Game Kit, A Tool for making awesome stealth games in minutes.

  • Issue#157674: Unity - 5.3 Issue with Terrain Trees appearing black

    Hi All, I've been trying to figure out the issue with this, but to no avail, I have a terrain with trees, they look fine in the editor- and the first time I run a PC Exe after build, but subsequent running of the Exe, the trees come out black. Any assistance in fixing this would be greatly appreciated - the tree that is not black in the second run is one that is manually placed and not part of the terrain system. Cheers Darrin... 5.3 Issue with Terrain Trees appearing black

  • Issue#165345: Unity - Making an Infinite Terrain

    I want to make a infinite terrain that when i instantiate roads the road keeps generating (i have that script that generate infinite roads) but the terrain have to follow the road endlessly. how do i script it?

  • Issue#166616: [RELEASED] TerraBrush: An Advanced Terrain Painting Tool for Unity

    View attachment 174787 ​ 15$ on the Asset Store. Asset Store Web Site Page NOTE FOR UNITY 4 USERS: Version 2.0.0 onwards, I have dropped support for Unity 4. It is not available on the Asset Store for Unity 4 anymore. If you have bought TerraBrush for Unity 4, please send me an email with your invoice... [RELEASED] TerraBrush: An Advanced Terrain Painting Tool for Unity

  • Issue#176973: Unity - Anyone know of a Terrain splat smoother tool?

    Hello All, Does anyone know of a tool that can either apply a smooth (or blend) a terrain splatmap? or a brush can you can paint over areas where the textures controlled by the splat map can be blended. so 1: either it can apply a smoothing to all terrain in one click. 2: Or it can be done by paint brush smoother tool. I'm using TerrainToolkit and it's a fantastic tool but it doesn't have a feature to blend the textures or smooth it out. If anyone knows how to modify TerrainToolkit to... Anyone know of a Terrain splat smoother tool?

  • Issue#179689: Unity - Erosion Brush - a tool to paint terrain with noise and erosion

    ​A brush tool for creating erosion. It generates an effect of realistic hydraulic action, weathering and sediment under your mouse cursor, setting both heights and terrain textures. This script is targeted not to make the terrain of your dreams in one click, but to provide the artist with a handy and... Erosion Brush - a tool to paint terrain with noise and erosion

  • Issue#226765: Unity - Making raycast collide on terrain slopes

    I have script that casts rays(Physics.Raycast) to get mouse click position so that my character can move to them. He will stop if the distance between his pos and click pos is less than 1.3: Code (CSharp):         if (Vector3.Distance(transform.position, click_pos) > 1.3)          player_controller.SimpleMove(transform.forward * speed); This is working for flat terrain but if I click on a slope, the ray will "enter" inside it and will register the hit at the base level of the... Making raycast collide on terrain slopes

  • Issue#246185: Unity - Terrain/Light rendering issue

    Hello all, I'm probably asking something that has come up a thousand times so I do apologise, but I can't seem to figure out why the editor is rendering my light on terrain incorrectly - if at all. This happens in the editor and in the build version, please see screenshot. Is this a common problem, and what is the solution?

  • Issue#354024: How do I erase a Terrain hill or mountain that I made with the Unity brush tool?

    I'm new to this forum and Unity. I'd like to know how to erase a Terrain Hill or mountain that I made with the Unity Brush tool? Thanks

  • Issue#398853: Unity - Making a procedural low-poly terrain

    Hey everyone. I've been banging my head on this for the last few days, and I can't seem to get anywhere. I'm trying to do a random low-poly terrain (that has a few properties). Kind of like this one: I've tried making it with the default Unity terrain and then setting very low values on the heightmap and detail resolution, but it still retains the smoothing. I've also tried to manipulate a plane... Making a procedural low-poly terrain

  • Issue#484257: Unity - terrain setHeights issue

    Hi everyone, I am trying to generate a terrain base on a height map. And I have an issue with the last "column" and last "row" of the map. (see the attached screenshot) some of the heights have a value of 0. I think I have offsetting every variable possible, hoping it would solve the problem, but for now nothing works ... Does anybody have an idea about what I am doing wrong ? Code (CSharp):     public void LoadHeightMap(string aFileName, TerrainData aTerrain)     {           int res =... terrain setHeights issue

  • Issue#604551: Unity - lighting and terrain issue

    Good day, I am using unity 5.4 and have some problems with terrain and lighting: I posted this question in the http://answers.unity3d.com section but it seems that this section is not suited for long questions like mine and that's why I decided to post the question here in the forums instead. When I create a terrain and add a directional light to act as a sun, only everything in front of the camera is illuminated by the sun. Everything behind the camera is not illuminated. When I... lighting and terrain issue

  • Issue#813176: Unity - Issue: Terrain - Tree's billboard resolution is too low

    Hello, The resolution of tree's billboard looks to ugly for some of trees. View attachment 56563 Could it be resolved somehow? Thanks

  • Issue#813619: Unity - Terrain Composer2 a next generation GPU powered terrain tool.

    Terrain Composer, An Unity3d Extension Tool for making AAA Terrain(photorealistic)/Scene in just minutes… Visit www.terraincomposer.com for more information and screenshots and video... Terrain Composer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain. It uses the standard Unity Terrain. It's also a Scene/Level/City/Village Composer. And with a few clicks you create astonishing results. It has a friendly GUI... Terrain Composer2 a next generation GPU powered terrain tool.

  • Issue#930956: Unity - Terrain performance issue

    Hi everyone thanks for reading; I have a terrain which is fairly large, however when I'm in the editor it has no problem running at 144 fps (the max refresh of my monitor). When I hit play however, the FPS drops to about 40. So, to recap; The game without the terrain runs at 144 fps. The terrain in edit mode (play not pressed) runs at 144 fps. Once play is pressed, even if the terrain is the only thing in the scene, the FPS drops to about 40. dafuq?

  • Issue#1002432: Unity - Terrain Tree and Details Batching issue

    Hello my friends, I ve spent a few days searching, but cant figure out what is wrong with my batching. All the trees share the exact same material, they also are set do static together with the terrain. But neither static or dynamic batching seem to be working. The terrain has only one tree creator model, and one billboard texture, painted with the terrain's system. Renderer: http://imgur.com/a/RRPLK Profiler(for the normal... Terrain Tree and Details Batching issue

  • Issue#1029286: Unity - Circular Terrain Issue

    Hello, I am trying to create a terrain, that simulates part of a planet. I am aware that the terrain does need to be a rectangular shape, however, what I need is something that at least appears circular. It doesn't matter to me exactly how this is achieved as long as I can use a terrain asset for this. So far I have found a shader that will allow me to make parts of the terrain transparent, however it does not support shadows which is a major issue for me. Are there any shaders out there... Circular Terrain Issue

  • Issue#1190578: Unity - Making custom grass on custom terrain bend with wind

    Not only do I need custom grass to bend on custom terrain, but the terrain is basically just static objects so it cannot really be used as terrain in the script. I need a way to make a script that attached to the grass or whatever and bends it according to unity's built in wind system. I also need help making unity speed trees bend with wind if they are not attached or spawned with terrain.

  • Issue#1959: Unity - Terrain Hole System

    This Unity extension lets you make holes in your terrain that characters and other objects can go through. Webplayer Demo Asset Store Page Features: Enables transparency for terrains that 'just works'. Simply 'paint on' a transparent texture, and the areas painted will become transparent. Comes with an "object fall through" script, which disables... Terrain Hole System

  • Issue#2072: Unity - Showcase your terrain screenshots!

    Just like the title says! I didn't notice any artistic landscape thread around so I thought I open my own. Of course there's the ScreenshotSaturday thread but this one's a little different because it will host all your terrain/landscape screenshots and there are no restrictions, you can post anything from 2d concepts and art to 3d screenshots of your projects or even sf space... Showcase your terrain screenshots!

  • Issue#2075: Unity - Relief Terrain Pack (RTP) v3 on AssetStore

    RTP3.3 - Full Unity PBR, works on U5.3 (tessellation on Mac). Simplified features and LOD manager. Improved snow (match UBER) with glitter: RTP3.2 - Unity5 realtime GI working (spec probes, too - out of the box) + tessellation: ... Relief Terrain Pack (RTP) v3 on AssetStore

  • Issue#2750: Unity - [TerrainEngine] Voxel Terrain : Smooth,Cubic,2D,Hexagonal Infinite Procedural Terrain

    View attachment 75899 TerrainEngine is a framework for procedural terrains or objects. It contains a robust core and fully customizable for all types of algorithms. TerrainEngine can be used for a multitude of projects, as infinite world, to dig into the ground and add a new dimension to your game, destructible objects, creating and customizing objects game, etc..​ Features : (Language : C#, Unity 5) ... [TerrainEngine] Voxel Terrain : Smooth,Cubic,2D,Hexagonal Infinite Procedural Terrain